Insomniac Games, well known for their Ratchet and Clank series and the Resistance: Fall of Man series, is one of Sony's few third party developers that are dedicated solely to the PlayStation 3. Ted Price, President of Insomniac Games, interviewed with Venture Beat and gave insight into why they are sticking with the PS3 and their overall strategy.

VB: How is Resistance 2 coming?

TP: It’s coming along well. What’s great about staying on the PlayStation 3 is that we have a good base for tools now. That played a lot into the decision to open up the North Carolina office. We knew we could create a team that focused on generating content, with support from the tech and tools team here. We have a Nocturnal effort, where we share a lot of what we learned about R&D on the PlayStation 3 with the rest of the industry. We hope that, with the R&D pages on our web site, we can give developers a leg up on the PS3 and help everybody create better games.

VB: You still have no urge to move to other game platforms?

TP: No. There are always opportunities, since we are independent. But for this generation, we are focused on the PS 3 and the leading edge.

VB: It seems that there aren’t that many developers who have made the bet. Why wouldn’t you want to make it easier to double or triple your money by going to other platforms?

TP: That’s the assumption. Would you really double or triple your money by doing that? The answer is, possibly. It depends on the publisher, the quality of the game, and if you can pull off multiple versions of games with the same level of quality. We haven’t been set up to do that. We’ve been focused on PlayStation technology for a long time. If we were to make that jump, it would take a lot of planning. Right now, we see the other side. If you have a strong publisher who is marketing your games as a way to sell the hardware, then you get a lot of exposure. The sales of “Resistance: Fall of Man” have done very well worldwide, including a lot of fans playing online.

Ted makes a very strong point in only supporting one console this generation. Many developers have chosen to go multi-platform because of "more sales", but Ted argues that most of the time the games are not as up to quality as they should, which is clearly obvious by the ports we have seen this generation so far. Having a good tool set and making a real quality game takes time, but it can pay off on one console if you make sure the end product is something that takes advantage of the hardware and shows off the polish and care in the game.

Looking towards the future we hope that other developers use the information put forth by Insomniac about the PS3 to make quality games and maybe even jump on board the Sony flagship exclusively as well. Time will tell, but Insomniac is definitely on the top of our "great developers" list and for more than one reason.

[Ted Price Interview]

  • E-mail this story to a friend!
  • Print this article!
  • Digg
  • N4G
  • del.icio.us
  • Google
  • Reddit
  • StumbleUpon
  • Technorati
  • Live
  • TwitThis
  • Facebook
  • YahooMyWeb