MotorStorm: Pacific Rift Offers Improvements All Around

PlayStation 3

The guys over at PSU had a chance to sit down with MotorStorm Creative Director, Paul Hollywood. One of the main things that he mentioned is that this time around the team has a much better understanding of the PS3 compared to the development of the original MotorStorm. This allows them to use the machine with much greater potential and allows them to create much more “intensive environments” as seen in the sequel’s trailers.

Hollywood stated, “We’ve started from scratch with a lot of this game. We learned a lot about the PS3 while making the first game. This time we can use that knowledge to get more out of the hardware, and work more efficiently. So that allows us to produce the more intensive environments that you’ll see on the Island. It really is a whole world away from Monument Valley, where MotorStorm was set.”

“But obviously we don’t want to just have the same game in a new place; that would be unfair to people who buy the new game,” Hollywood continued. “So we’ve gone back over pretty much all of the systems and cranked them up a notch or two. So we have a greater variety of vehicles, more tracks, better AI systems, a new game structure, better online capabilities – the works really.”

“When we created MotorStorm, we made a conscious decision to make it primarily to entertain. This might sound strange, but most racing games are there to provide a representation to the player of what that race might be like in real life. MotorStorm was different because it was made deliberately more Hollywood. This meant that we allowed ourselves the freedom to concentrate the action around the player, to try to constantly give them something to look at other than just the track ahead. We’ve brought this thinking straight into the new game too. So, basically, the MotorStorm games are all about trying to give the player a good time, rather than allowing the player to have a good time by themselves.”

“There’s always stuff going on, whether it’s a bike rider insulting a buggy, a rally car flipping over in front of you, or even a big rig ramming some other poor sap into a wall,” he said.

“We tried to make off-road racing cool again, and I guess from the number of new off-road racing games, we must have succeeded. But our games are not just about racing, they’re about racing in this messed up, physically demanding world in which everyone’s fighting and struggling for themselves. And it makes a great show for the player.”

Hollywood pointed to what he considers as the every “essence” of the franchise – brutal, chaotic racing. That sums up MotorStorm: Pacific Rift in three words.

[Pacific Rift offers "better AI, more tracks, the works"]

Start A New Thread - Only start a new thread if you are not replying to someone else's comment. If you are, hit the reply button at the top of the thread you are replying in.

You must be logged in to post a comment. Don't have an account? Registration with SCRAWL is quick and easy. In order to register, all you need do is have an e-mail address ready. Signing up will allow you to partake in discussion around the forums and stories we publish. Register here.