Splinter Cell: Conviction is twelve hours long

Xbox 360

scc-12-hours-long

Splinter Cell: Conviction is set to feature twelve hours of gameplay in the game’s single-player campaign, creative director Maxime Beland has told OXM.

“I want people to play my games and finish them,” Beland said.

“We’re going to ship with difficulty levels, at least a normal mode and realistic mode – like we did on Rainbow Six Vegas.

“And realistic is going to be really fucking hard – you’re going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal.”

Seems like a decent gameplay time to me. Splinter Cell: Conviction launches on Xbox 360 and PC this October.

One Response to “Splinter Cell: Conviction is twelve hours long”

  1. Hmm, while 12 hours feels sort of short, I usually like to take my times with games and not rush through, and end up taking a lot longer than other people (and enjoying it more too).

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