This is the Transformers that took twenty years to arrive
Activision and High Moon Studios’ upcoming Transformers: War for Cybertron sure is throwing down some big promises. While the game has taken to many gamers’ tastes already, the (more »)
Activision and High Moon Studios’ upcoming Transformers: War for Cybertron sure is throwing down some big promises. While the game has taken to many gamers’ tastes already, the (more »)
Ubisoft has released the first gameplay clip of their VGA-announced Prince of Persia: The Forgotten Sands. According to the developer, this new title is a “chunk of the (more »)
Ever wonder about the animation process in a video game? A new developer blog for Dead to Rights: Retribution gives players a look into the animation process. There’s (more »)
A new developer diary for 505 Games’ upcoming Backbreaker has been released today taking a look behind the scenes of the physics-based football game. The clip gives us (more »)
Electronic Arts has released the first developer diary for their upcoming Black Box-developed Skate 3. The development team talks about the game’s extensive customization to the point where (more »)
Bungie has released the first video documentary for this Autumn’s Halo: Reach. The development team speaks a lot about the story and how they really wanted to explore (more »)
Yakuza 3 has a lot of influence from movies, creator Toshihiro Nagoshi has said in the game’s first North American developer diary.
As a kid, Nagoshi would constantly watch (more »)
Screenshots obviously aren’t enough for the hardcore gamer, so take this Fable III developer diary alongside them.
Molyneux’s third in the series removes the heads up display (more »)
Natural Motion, the guys behind the Euphoria engine used in Grand Theft Auto IV, have been hard at work on their very own football game. Backbreaker takes football (more »)
Three brand new Mass Effect 2 clips have surfaced tonight — the N7 Dev Diary, SyFy’s Sci vs. Fi Part 1, and Machinima’s Art of the Game. The (more »)
Dead to Rights: Retribution has some interesting character design, Volatile explaining how Jack Slate’s appearance suggests a nature of violence. His colors represent those of authority, even though (more »)
EA’s Visceral Studios has announced today that a demo for Dante’s Inferno will arrive sometime in December allowing players to experience the first level of the game, better (more »)
Sam Fisher’s a badass. Want proof? A new developer diary from the guys working on Splinter Cell: Conviction down at Ubisoft Montreal is all the proof you need.
You’ll (more »)
Dean Evans, game designer on Ubisoft’s upcoming Xbox 360 exclusive Splinter Cell: Conviction, gave gamers a walkthrough at the Tokyo Game Show this year, but apparently it’s releasing (more »)
In Magna Carta II, elemental energy or magic is called Kan. It’s really an interesting concept, and takes a different approach to how MP (magic points) is received (more »)