Posts Tagged ‘Developer Diaries’
This is the Transformers that took twenty years to arrive

This is the Transformers that took twenty years to arrive

Activision and High Moon Studios’ upcoming Transformers: War for Cybertron sure is throwing down some big promises. While the game has taken to many gamers’ tastes already, the (more »)

First Prince of Persia: The Forgotten Sands gameplay revealed

First Prince of Persia: The Forgotten Sands gameplay revealed

Ubisoft has released the first gameplay clip of their VGA-announced Prince of Persia: The Forgotten Sands. According to the developer, this new title is a “chunk of the (more »)

Dead to Rights: Retribution dev blog talks animation

Dead to Rights: Retribution dev blog talks animation

Ever wonder about the animation process in a video game? A new developer blog for Dead to Rights: Retribution gives players a look into the animation process. There’s (more »)

Backbreaker Dev Diary talks Euphoria engine

Backbreaker Dev Diary talks Euphoria engine

A new developer diary for 505 Games’ upcoming Backbreaker has been released today taking a look behind the scenes of the physics-based football game. The clip gives us (more »)

Skate 3 developer diary talks customization, co-op

Skate 3 developer diary talks customization, co-op

Electronic Arts has released the first developer diary for their upcoming Black Box-developed Skate 3. The development team talks about the game’s extensive customization to the point where (more »)

Halo: Reach video documentary reveals gameplay

Halo: Reach video documentary reveals gameplay

Bungie has released the first video documentary for this Autumn’s Halo: Reach. The development team speaks a lot about the story and how they really wanted to explore (more »)

Yakuza 3 creator explains movie influence in game

Yakuza 3 creator explains movie influence in game

Yakuza 3 has a lot of influence from movies, creator Toshihiro Nagoshi has said in the game’s first North American developer diary.

As a kid, Nagoshi would constantly watch (more »)

Fable III dev diary shows gameplay

Fable III dev diary shows gameplay

Screenshots obviously aren’t enough for the hardcore gamer, so take this Fable III developer diary alongside them.

Molyneux’s third in the series removes the heads up display (more »)

Backbreaker dev diary explains unique approach to football

Backbreaker dev diary explains unique approach to football

Natural Motion, the guys behind the Euphoria engine used in Grand Theft Auto IV, have been hard at work on their very own football game. Backbreaker takes football (more »)

Mass Effect 2: N7, SyFy and Machinima clips

Mass Effect 2: N7, SyFy and Machinima clips

Three brand new Mass Effect 2 clips have surfaced tonight — the N7 Dev Diary, SyFy’s Sci vs. Fi Part 1, and Machinima’s Art of the Game. The (more »)

Dead to Rights: Retribution Character Design Dev Blog

Dead to Rights: Retribution Character Design Dev Blog

Dead to Rights: Retribution has some interesting character design, Volatile explaining how Jack Slate’s appearance suggests a nature of violence. His colors represent those of authority, even though (more »)

Dante's Inferno demo in December, new developer clip

Dante’s Inferno demo in December, new developer clip

EA’s Visceral Studios has announced today that a demo for Dante’s Inferno will arrive sometime in December allowing players to experience the first level of the game, better (more »)

Splinter Cell's Sam Fisher is badass, we have proof

Splinter Cell’s Sam Fisher is badass, we have proof

Sam Fisher’s a badass. Want proof? A new developer diary from the guys working on Splinter Cell: Conviction down at Ubisoft Montreal is all the proof you need.

You’ll (more »)

Splinter Cell: Conviction dev diary talks seamless story

Splinter Cell: Conviction dev diary talks seamless story

Dean Evans, game designer on Ubisoft’s upcoming Xbox 360 exclusive Splinter Cell: Conviction, gave gamers a walkthrough at the Tokyo Game Show this year, but apparently it’s releasing (more »)

Let's learn about Magna Carta II's Kan System

Let’s learn about Magna Carta II’s Kan System

In Magna Carta II, elemental energy or magic is called Kan. It’s really an interesting concept, and takes a different approach to how MP (magic points) is received (more »)